Plan for the Worst
Plan for the Worst from $2.00
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal. Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Arcanite Fortress
Arcanite Fortress $28.00
This card's {d} is equal to the number of equipment you control with Arcanite in their name. Spellvoid X, where X is the number of equipment you control with Arcanite in their name. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Second Strike (Red)
Second Strike (Red) $1.00
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Ten Foot Tall and Bullet Proof
Ten Foot Tall and Bullet Proof from $5.00
When this attacks or defends, your hero gets -2{i} during your next end phase.
Gustwave of the Second Wind
Gustwave of the Second Wind from $3.00
Combo - If Surging Strike was the last attack this combat chain, this gets go again.
Dust from the Fertile Fields
Dust from the Fertile Fields from $8.00
Material - While this is under a permanent other than Ouvia, that permanent gets phantasm.
Flittering Charge (Red)
Flittering Charge (Red) $1.00
If you've played an instant card this chain link, this gets go again.
Burn Up <> Shock
Burn Up <> Shock $1.00
The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Regrowth <> Shock
Regrowth <> Shock from $2.00
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've dealt to opposing heroes this turn. Go again
Will of Arcana Will of Arcana
Will of Arcana from $104.00
Legendary (You may only have 1 Will of Arcana in your deck.) When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Runerager Swarm (Red)
Runerager Swarm (Red) $1.00
If you've played or created an aura this turn, this gets go again.
Rootbound Carapace (Blue)
Rootbound Carapace (Blue) $1.00
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Glyph Overlay (Red)
Glyph Overlay (Red) $1.00
Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name. Surge - If this deals more than 3 damage, gain 1{g}, then shuffle all aura permanents you control with Sigil in their name into their owner's deck.
Earth Form (Red)
Earth Form (Red) $1.00
When this hits, create an Embodiment of Earth token.
Condemn to Slaughter (Blue)
Condemn to Slaughter (Blue) $1.00
Your next Runeblade attack this turn gets +1{p}. You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control. Go again
Runerager Swarm (Blue)
Runerager Swarm (Blue) $1.00
If you've played or created an aura this turn, this gets go again.
Cadaverous Tilling (Red)
Cadaverous Tilling (Red) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Sigil of Conductivity
Sigil of Conductivity $1.00
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.) When this leaves the arena, create an Embodiment of Lightning token.
Pulsing Aether <> Life
Pulsing Aether <> Life $1.00
Deal 4 arcane damage to any target. Meld (You may play 1 or both halves of this card. Each costs 1.) Gain 1{g}
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