Rosetta Singles

Lightning Greaves
from $57.00
Instant -- {r}, destroy this: Instant cards you play this turn get go again.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Malefic Incantation (Red)
from $2.00
Go again
This enters the arena with 3 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.

Unsheathed
from $23.00
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again."
Go again

Sigil of Brilliance
$9.00
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.)
At the beginning of your action phase, destroy this.
When this leaves the arena, draw a card.

Rampant Growth <> Life
from $8.00
Amp X, where X is the total {g} you've gained this turn.
Meld (You may play 1 or both halves of this card. Each costs 0.)
Gain 1{g}

Calming Gesture
from $4.00
Instant -- {r}, destroy this: Create a Spectral Shield token.
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)

Widow Web Crawler
from $5.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Sold out

Electromagnetic Somersault (Red)
from $1.00
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.

Snuff Out
from $5.00
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.

Widow Claw Tarsus
from $3.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)

Heartbeat of Candlehold
from $9.00
Verdance Specialization (You may only have this in your deck if your hero is Verdance.)
Gain 1{g}. Gain 1{g}. Gain 1{g}.
Go again

Eternal Inferno
from $4.00
Deal 4 arcane damage to any target.
Surge - If this deals more than 4 damage, banish it. You may play it this turn.

High Voltage
from $2.00
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Eclectic Magnetism
from $5.00
When this attacks, you may play a non-attack action card this chain link as though it were an instant.

Sigil of Aether
$5.00
At the beginning of your action phase, destroy this.
When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Mental Block
from $6.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.

Cut Through the Facade
from $17.00
This can't be defended by auras.When this hits a hero, you may destroy an aura they control.

Face Purgatory
$104.00
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Aurora, Shooting Star
$1.00
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this only if you've played a Lightning card this turn.
Essence of Lightning (You may have Lightning cards in your deck.)

Count Your Blessings (Blue)
from $1.00
Gain X{g}, where X is 1 plus the number of Count Your Blessings in your graveyard.