Felling of the Crown
Felling of the Crown from $79.00
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
Plow Under
Plow Under from $69.00
If there are 4 or more Earth cards in your banished zone, this gets +4{p}. Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
Succumb to Temptation
Succumb to Temptation from $28.00
If you've dealt arcane damage this turn, you may play this as though it were an instant. The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it. Go again
Channel the Millennium Tree - Extended Art
Channel the Millennium Tree - Extended Art from $15.00
Go again When this enters the arena and at the beginning of your action phase, amp 3. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Seeds of Tomorrow
Seeds of Tomorrow from $7.00
As an additional cost to play this, put a card from your arsenal on the bottom of your deck. Prevent the next 5 damage that would be dealt to you this turn.
Germinate
Germinate from $8.00
Florian Specialization (You may only have this in your deck if your hero is Florian.) Create a Runechant or Embodiment of Earth token. Repeat this process X more times. Gain X+1{g}.
Current Funnel
Current Funnel from $26.00
If the last action card you played this turn was Lightning, this and the next action card you play this turn get go again.
Machinations of Dominion
Machinations of Dominion from $16.00
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again." Go again
Truce
Truce from $15.00
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Channel Lightning Valley - Extended Art
Channel Lightning Valley - Extended Art from $29.00
The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Malefic Incantation (Red)
Malefic Incantation (Red) from $2.00
Go again This enters the arena with 3 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Haunting Rendition
Haunting Rendition from $10.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Destructive Aethertide
Destructive Aethertide from $16.00
Deal 1 arcane damage to any target. Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.
Snuff Out
Snuff Out from $10.00
When this hits a hero, you may destroy an aura you control. If you do, they discard a card.
Gone in a Flash
Gone in a Flash from $35.00
When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand.
Rootbound Carapace (Red)
Rootbound Carapace (Red) from $1.00
(Defense reactions can be played from hand or arsenal to defend.) Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red) from $1.00
Choose up to 2 attack action cards with cost 0 or more on the active chain link. Return them to their owner's hand when the chain link resolves.
Count Your Blessings (Yellow)
Count Your Blessings (Yellow) from $1.00
Gain X{g}, where X is 2 plus the number of Count Your Blessings in your graveyard.
Arc Lightning
Arc Lightning $15.00
Aurora Specialization (You may only have this in your deck if your hero is Aurora.) Whenever you go again this turn, deal 1 arcane damage to any target. The next action card you play this turn gets go again. Go again
Count Your Blessings (Red)
Count Your Blessings (Red) from $1.00
Gain X{g}, where X is 3 plus the number of Count Your Blessings in your graveyard.
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