Once per turn, when you attack with an Illusionist aura weapon, put a +1{p} counter on it.
Spectra (This can be attacked. When this becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped.
Instant -- [1 - Resource], destroy this: Create an Embodiment of Lightning token. Activate this only if you've played an instant card this turn.Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)
At the start of your turn, banish a card from your hand. If you do, create a Runechant token.
Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Once per Turn Instant - [1 Resource], put a bind counter on Spellbound Creepers: You may play your next 'non-attack' action card this turn as though it were an instant. Activate this ability only if you have attacked or defended with an attack action card this turn.At the beginning of your end phase, destroy Spellbound Creepers unless you have dealt arcane damage equal to or greater than the number of bind counters on Spellbound Creepers.Blade Break (If you defend with Spellbound Creepers, destroy it when the combat chain closes.)
When this defends, you may charge your hero's soul. If a yellow card is charged this way, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
When this leaves the arena, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
At the beginning of your action phase, destroy this.