Whenever you hit a marked hero, create a Fealty token.
Once per Turn Instant -- {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.
Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
When this defends, become a random Agent of Chaos. If the attacking hero is marked, instead choose the Agent of Chaos. (Your {g} doesn't change.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Once per Turn Attack Reaction -- Discard an Assassin card: Target Assassin attack gets +3{p}. If it has stealth, it gets "When this hits a hero, they banish a card from their hand."
At the beginning of your end phase, return to the brood. (Revert to your base hero.)
Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again."
At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. (Your {g} doesn't change.)
Once per Turn Attack Reaction -- Discard an Assassin card: Target Assassin attack gets +3{p}. If it has stealth, it gets "When this hits a hero, banish a card in their arsenal."
At the beginning of your end phase, return to the brood. (Revert to your base hero.)
Legendary (You may only have 1 Schism of Chaos in your deck.)
When this is pitched, each hero shuffles, then puts the top card of their deck face-down into their arsenal.
Instant -- Destroy this: The next card you play this turn is Draconic.
At the beginning of your end phase, if you haven't created a Fealty token or played a Draconic card this turn, destroy this.
Your attacks with stealth that are attacking a marked hero get +1{p} and "When this hits, this gets go again."
At the beginning of your end phase, if an opponent is marked, you become a random Agent of Chaos. (Your {g} doesn't change.)
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
When this defends, become a random Agent of Chaos. If the attacking hero is marked, instead choose the Agent of Chaos. (Your {g} doesn't change.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it.
Blade Break (When the combat chain closes, if this defended, destroy it.)
This may only be played if it's the first action of your turn.
When this is played, until end of turn, you may only play cards that are Draconic.
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