If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand on the bottom of their deck.
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, each hero puts a card from their arsenal on the bottom of their deck.
If you've dealt arcane damage this turn, you may play this as though it were an instant.
The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it.
Go again
Go again
When this enters the arena and at the beginning of your action phase, amp 3.
Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.
The next Runeblade attack action card you play this turn gets overpower and "If you've played or created an aura this turn, this gets go again."
Go again
As an additional cost to play this, put a card from your arsenal on the bottom of your deck.
Prevent the next 5 damage that would be dealt to you this turn.
Florian Specialization (You may only have this in your deck if your hero is Florian.)
Create a Runechant or Embodiment of Earth token. Repeat this process X more times.
Gain X+1{g}.
Go again
This enters the arena with 3 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
The first time you deal damage to an opposing hero each turn, draw a card.
Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
(Defense reactions can be played from hand or arsenal to defend.)
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1{d}.
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)
Whenever you go again this turn, deal 1 arcane damage to any target.
The next action card you play this turn gets go again.
Go again