When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
If a hero wins both clashes, they create a Gold, Might, and Vigor token.
Victor Specialization (You may only have this in your deck if your hero is Victor.)
As an additional cost to play this, you may destroy a Gold you control. If you do, this gets +3{p} and overpower.
When you win a clash revealing this, create a Gold token.
When this attacks a hero, banish a card from their arsenal. When the chain link resolves, if this didn't hit, return the banished card to its owner's hand. (It's banished face-up.)
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order.
If you control 6 or more Might tokens, create an Agility token.
Olympia Specialization (You may only have this card in your deck if your hero is Olympia.)
Choose X+1;
Target attack wagers an Agility token with the defending hero.
Target attack wagers a Gold token with the defending hero.
Target attack wagers a Vigor token with the defending hero.
Target attack gets +Y{p}, where Y is the number of times it has wagered.
Your next Warrior attack this turn gets +3{p}.
Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action cards, destroy a card in the defending hero's arsenal."
Go again
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
As an additional cost to play this, destroy X Gold you control.
Create X Cintari Sellsword tokens.
Go again
This costs {r} less to play for each Runechant you control.
Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle.
If X is 2 or more, this gets go again.
You may destroy a Gold you control rather than pay Double Down's {r} cost.
The next attack that wagers this turn gets +3{p} and overpower.
If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens.
Go again
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.