Primed to Fight
Primed to Fight from $2.95
If you've controlled a Vigor token this turn, this costs {r} less to play. If you've controlled a Might token this turn, this gets +1{p}.
Nasty Surprise
Nasty Surprise from $6.95
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
Judge, Jury, Executioner
Judge, Jury, Executioner from $4.95
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
Graven Call
Graven Call from $3.95
Once per Turn Action -- {r}{r}: Attack. Go again Piercing 1 (If this is defended by an equipment, this gets +1{p}.) Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.
Dissolve Reality
Dissolve Reality from $5.95
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token. Go again
Balance of Justice
Balance of Justice from $169.95
Instant -- Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Victor Goldmane, High and Mighty
Victor Goldmane, High and Mighty $0.75
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Grains of Bloodspill
Grains of Bloodspill from $104.95
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Reel In
Reel In from $5.95
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle. Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)
Pay Up
Pay Up from $14.95
If defending hero controls a Gold, this gets overpower. When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them.
Coercive Tendency
Coercive Tendency from $4.95
Arakni Specialization (You may only have this in your deck if your hero is Arakni.) Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck. If you complete a contract this way, your Assassin attacks get go again this combat chain.
Gauntlets of Iron Will
Gauntlets of Iron Will from $47.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Apex Bonebreaker
Apex Bonebreaker from $72.95
When this defends together with a card with 6 or more {p}, create a Might token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Clash of Vigor (Blue)
Clash of Vigor (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Show No Mercy
Show No Mercy from $1.95
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Kassai of the Golden Sand
Kassai of the Golden Sand $0.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
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Take it on the Chin
Take it on the Chin from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Miller's Grindstone
Miller's Grindstone from $0.25
Once per Turn Action -- {r}{r}{r}: Attack When this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1{p} counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Agile Windup (Yellow)
Agile Windup (Yellow) from $0.15
Instant -- Discard this: Create an Agility token.
Aurum Aegis
Aurum Aegis from $22.95
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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