Trounce
Trounce from $6.95
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) If a hero wins both clashes, they create a Gold, Might, and Vigor token.
Blade Flurry
Blade Flurry from $24.95
Target weapon attack gets +2{p}. Your next weapon attack this turn gets +2{p}.
The Golden Son
The Golden Son from $5.95
Victor Specialization (You may only have this in your deck if your hero is Victor.) As an additional cost to play this, you may destroy a Gold you control. If you do, this gets +3{p} and overpower. When you win a clash revealing this, create a Gold token.
Send Packing
Send Packing from $18.95
When this attacks a hero, banish a card from their arsenal. When the chain link resolves, if this didn't hit, return the banished card to its owner's hand. (It's banished face-up.)
Runner Runner
Runner Runner from $8.75
When this attacks, if it has go again, create an Agility token.
Ripple Away
Ripple Away from $24.95
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.
Shift the Tide of Battle
Shift the Tide of Battle from $7.95
Target Warrior attack with {p} greater than its base gets go again. The next time an opposing hero is dealt damage this turn, create an Agility token.
Sold out
Cast Bones
Cast Bones from $6.95
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order. If you control 6 or more Might tokens, create an Agility token.
Tenacity
Tenacity from $3.95
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Raise an Army
Raise an Army from $3.95
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) As an additional cost to play this, destroy X Gold you control. Create X Cintari Sellsword tokens. Go again
Ancestral Harmony
Ancestral Harmony from $17.95
Your attacks with combo get +1{p} this turn. Banish the top card of your deck. If it has combo, you may play it this turn. Go again
Up the Ante
Up the Ante from $2.95
Olympia Specialization (You may only have this card in your deck if your hero is Olympia.) Choose X+1; Target attack wagers an Agility token with the defending hero. Target attack wagers a Gold token with the defending hero. Target attack wagers a Vigor token with the defending hero. Target attack gets +Y{p}, where Y is the number of times it has wagered.
Primed to Fight
Primed to Fight from $1.75
If you've controlled a Vigor token this turn, this costs {r} less to play. If you've controlled a Might token this turn, this gets +1{p}.
Double Down
Double Down from $2.75
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
Sonata Galaxia
Sonata Galaxia from $6.95
This costs {r} less to play for each Runechant you control. Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle. If X is 2 or more, this gets go again.
Commanding Performance
Commanding Performance from $4.95
Your next Warrior attack this turn gets +3{p}. Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action cards, destroy a card in the defending hero's arsenal." Go again
Standing Order
Standing Order from $5.95
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
No Fear
No Fear from $0.95
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand. The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Bet Big
Bet Big from $2.25
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) When this attacks a hero, you may wager a Gold, Might, and Vigor token with them. (When this chain link resolves, if this hit, you create a Gold, Might, and Vigor token, otherwise they create one of each.)
Aether Arc
Aether Arc from $15.95
Deal 1 arcane damage to each opposing hero. Create a Ponder token for each hero dealt damage this way.
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