Heavy Hitters Singles

Trounce
from $5.95
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
If a hero wins both clashes, they create a Gold, Might, and Vigor token.

Blade Flurry
from $32.95
Target weapon attack gets +2{p}.
Your next weapon attack this turn gets +2{p}.

The Golden Son
from $4.95
Victor Specialization (You may only have this in your deck if your hero is Victor.)
As an additional cost to play this, you may destroy a Gold you control. If you do, this gets +3{p} and overpower.
When you win a clash revealing this, create a Gold token.

Send Packing
from $17.95
When this attacks a hero, banish a card from their arsenal. When the chain link resolves, if this didn't hit, return the banished card to its owner's hand. (It's banished face-up.)

Ripple Away
from $14.95
Instant -- Discard this: If an action card effect would create 1 or more tokens this turn, instead it creates that many minus 1 of each of those tokens.

Tenacity
from $9.25
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.


Shift the Tide of Battle
from $7.95
Target Warrior attack with {p} greater than its base gets go again.
The next time an opposing hero is dealt damage this turn, create an Agility token.

Sonata Galaxia
from $7.95
This costs {r} less to play for each Runechant you control.
Search your deck for a Runeblade aura with cost X or less, put it into the arena, then shuffle.
If X is 2 or more, this gets go again.

Commanding Performance
from $5.95
Your next Warrior attack this turn gets +3{p}.
Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action cards, destroy a card in the defending hero's arsenal."
Go again

Cast Bones
from $4.95
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order.
If you control 6 or more Might tokens, create an Agility token.

Up the Ante
from $3.95
Olympia Specialization (You may only have this card in your deck if your hero is Olympia.)
Choose X+1;
Target attack wagers an Agility token with the defending hero.
Target attack wagers a Gold token with the defending hero.
Target attack wagers a Vigor token with the defending hero.
Target attack gets +Y{p}, where Y is the number of times it has wagered.

Standing Order
from $5.75
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.

Double Down
from $3.95
You may destroy a Gold you control rather than pay Double Down's {r} cost.
The next attack that wagers this turn gets +3{p} and overpower.
If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens.
Go again

Ancestral Harmony
from $10.95
Your attacks with combo get +1{p} this turn.
Banish the top card of your deck. If it has combo, you may play it this turn.
Go again

Aether Arc
from $12.95
Deal 1 arcane damage to each opposing hero.
Create a Ponder token for each hero dealt damage this way.

Raise an Army
from $4.75
Kassai Specialization (You may only have this in your deck if your hero is Kassai.)
As an additional cost to play this, destroy X Gold you control.
Create X Cintari Sellsword tokens.
Go again

Bet Big
from $5.75
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
When this attacks a hero, you may wager a Gold, Might, and Vigor token with them. (When this chain link resolves, if this hit, you create a Gold, Might, and Vigor token, otherwise they create one of each.)

No Fear
from $1.25
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.

Luminaris, Angel's Glow
from $10.95
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.