History Pack 1 (White Border)
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Enlightened Strike
$24.95
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck.
Choose 1;
- When you attack with Enlightened Strike, draw a card.
- Enlightened Strike gains +2{p}.
- Enlightened Strike gains go again.
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Command and Conquer
$49.95
Defense reaction cards can't be played to Command and Conquer's chain link.
If Command and Conquer hits a hero, destroy all cards in their arsenal.
Glint the Quicksilver
from $7.95
Target weapon attack gains go again.
Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
Three of a Kind
$5.95
Draw 3 cards. Until end of turn, you may only play cards from arsenal.
Go again
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Spinal Crush
$1.75
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
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Grasp of the Arknight
from $49.95
Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again
Battleworn (If you defend with Grasp of the Arknight, put a -1{d} counter on it when the combat chain closes.)
Mordred Tide
$5.95
Until end of turn, if you would create a Runechant token, instead create that many plus 1.
Go again
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Viziertronic Model i
$7.95
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again
Arcane Barrier 2Â (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2Â arcane damage that source would deal.)
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Spoils of War
$2.95
Your next weapon attack this turn gains +2{p} and go again.
Whenever a weapon you control hits this turn, create 2 Copper tokens.
Go again
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Twinning Blade
$7.95
You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.)
Righteous Cleansing
$4.95
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.
Beast Within
$6.95
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
Gorganian Tome
$1.95
Legendary (You may only have 1 Gorganian Tome in your deck.)
Draw X cards, where X is 1 plus the number of Gorganiam Tome's in all graveyards.
Go again
Breeze Rider Boots
$4.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)
Scabskin Leathers
$37.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)
Endless Arrow
$2.95
(Arrows can only be played from arsenal and only if you control a bow.)
If Endless Arrow hits, put it into your hand.
Bloodrush Bellow
$4.95
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2{p} this turn.
If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.
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Storm Striders
$39.95
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
Arcane Barrier 2Â (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2Â arcane damage that source would deal.)