History Pack 1 (White Border)

Rout
$0.75
Target weapon attack gains +3{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.

Glint the Quicksilver
$9.95
Target weapon attack gains go again.
Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.

Courage of Bladehold
$7.95
Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again
Temper (If you defend with Courage of Bladehold, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)

Mugenshi: RELEASE
$0.75
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)
Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."

Lord of Wind
$0.95
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.)
Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}.

Heron's Flight
$0.75
Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains +2{p} and you choose 1;
- Heron's Flight can only be defended by attack action cards.
- Heron's Flight can only be defended by 'non-attack' action cards.

Find Center
$2.95
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."

Breeze Rider Boots
$3.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)

Show Time!
$0.65
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.)
When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck.
At the beginning of your action phase, destroy Show Time! then draw a card.

Spinal Crush
$11.95
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

Righteous Cleansing
$2.75
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.

Mangle
$1.25
Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1{d} counter on it.

Crippling Crush
$0.85
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)
Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.

Crater Fist
$3.75
Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again
Temper (If you defend with Crater Fist, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)

Sand Sketched Plan
$0.75
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.)
Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck.
If the discarded card has 6 or more {p}, gain 2 action points.

Bloodrush Bellow
$6.95
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2{p} this turn.
If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.

Reckless Swing
$1.95
As an additional cost to play Reckless Swing, discard a random card.
If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.

Massacre
$1.95
When you attack with Massacre, if you have discarded a card with 6 or more {p} this turn, Massacre gains +2{p} and intimidate.
If Massacre is discarded to pay the cost of a Brute attack action card, intimidate.

Beast Within
$10.95
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.