Lightning Greaves
Lightning Greaves from $36.95
Instant -- {r}, destroy this: Instant cards you play this turn get go again. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Count Your Blessings (Blue)
Count Your Blessings (Blue) from $0.25
Gain X{g}, where X is 1 plus the number of Count Your Blessings in your graveyard.
Unsheathed
Unsheathed from $16.95
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again
Sigil of Brilliance
Sigil of Brilliance $6.75
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.) At the beginning of your action phase, destroy this. When this leaves the arena, draw a card.
Widow Back Abdomen
Widow Back Abdomen from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Widow Claw Tarsus
Widow Claw Tarsus from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Rampant Growth <> Life
Rampant Growth <> Life from $4.75
Amp X, where X is the total {g} you've gained this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Gain 1{g}
Call to the Grave
Call to the Grave from $7.95
Search your deck for a card, put it into your graveyard, then shuffle. Go again
Face Purgatory
Face Purgatory $41.95
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card. Blade Break (When the combat chain closes, if this defended, destroy it.)
Widow Web Crawler
Widow Web Crawler from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Sigil of Aether
Sigil of Aether $2.75
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Calming Gesture
Calming Gesture from $1.25
Instant -- {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Widow Veil Respirator
Widow Veil Respirator from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
High Voltage
High Voltage from $1.95
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Heartbeat of Candlehold
Heartbeat of Candlehold from $2.95
Verdance Specialization (You may only have this in your deck if your hero is Verdance.) Gain 1{g}. Gain 1{g}. Gain 1{g}. Go again
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Summer's Fall (Red)
Summer's Fall (Red) from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Eclectic Magnetism
Eclectic Magnetism from $2.95
When this attacks, you may play a non-attack action card this chain link as though it were an instant.
Eternal Inferno
Eternal Inferno from $1.25
Deal 4 arcane damage to any target. Surge - If this deals more than 4 damage, banish it. You may play it this turn.
Well Grounded
Well Grounded from $0.10
Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone.
Null <> Shock
Null <> Shock from $0.55
If target instant card has cost less than the total arcane damage you've dealt to opposing heroes this turn, negate it. (It does not resolve.) Meld (You may play 1 or both halves of this card. Each costs 1.) Deal 1 arcane damage to any target.
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