Sold out
Tome of Imperial Flame
Tome of Imperial Flame from $87.00
Draw a card. If you are Royal, instead draw 2 cards. You may pitch 2 red cards. If you don't, banish your hand. (You gain resource points from pitching this way.) Go again
Heist
Heist from $36.00
Boost When this hits a hero, you may put an item with cost 0 or 1 from any banished zone into the arena under your control.
Emboldened Blade
Emboldened Blade from $15.00
Turn a face-down card in any arsenal face-up. If it's a defense reaction, destroy it and your next weapon attack this turn gets +1{p}. Go again
War Machine
War Machine from $5.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Twin Drive
Twin Drive from $69.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.) Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Already Dead
Already Dead from $55.00
Contract - You are contracted to banish opponents' non-action cards. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck and a defending card.
Tick Tock Clock
Tick Tock Clock from $6.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.
Phantom Tidemaw
Phantom Tidemaw from $13.00
Whenever an Illusionist card you control is destroyed, put a +1{p} counter on this. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.) Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Warband of Bellona Warband of Bellona
Warband of Bellona from $25.00
Action -- {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Steel Soul Tower
Evo Steel Soul Tower $15.00
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Terminator Tank
Terminator Tank from $5.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Smashing Performance
Smashing Performance from $10.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, destroy a random item in the arena.
Hyper Scrapper
Hyper Scrapper from $3.00
As an additional cost to play this, banish X items from your graveyard. When this attacks, it gets +X{p}. If 3 or more Hyper Drivers were banished to play this, gain {r}{r}{r} {r}{r}{r} and this gets go again.
Steel Street Enforcement
Steel Street Enforcement from $5.00
Evo Upgrade - While this is defending, it gets +X{d}, where X is the number of Evos you have equipped.
Evo Steel Soul Controller
Evo Steel Soul Controller $15.00
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Adaptive Plating
Adaptive Plating from $87.00
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Steel Street Hoons
Steel Street Hoons from $2.00
Boost If an item you control has been destroyed this turn, this gets +2{p}. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Pulsewave Protocol
Pulsewave Protocol from $2.00
Evo Upgrade - When this attacks a hero, they reveal X cards from their hand, where X is the number of Evos you have equipped. Choose an action card with {d} less than X, then add it to this chain link as a defending card.
Moonshot
Moonshot $3.00
Play this only if you've boosted this turn. As an additional cost to play this, destroy X Hyper Drivers you control. When this attacks, it gets +3{p} for each Hyper Driver destroyed this way. If this has 10 or more {p}, it gets overpower.
Intoxicating Shot
Intoxicating Shot from $15.00
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) (Arrows can only be played from arsenal and only if you control a bow.) When this hits a hero, they create a Courage and Quicken token.
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa