Bright Lights Singles

Boom Grenade (Red)
from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.

Sprocket Rocket (Red)
$1.00
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.

Dust from the Chrome Caverns
from $15.00
Material - While this is under a permanent other than Cromai, that permanent has phantasm.

Boom Grenade (Blue)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.

Stasis Cell
from $5.00
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn.
Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again

Grinding Gears
from $3.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Action -- 0: Target hero destroys the top card of their deck.

Dive Through Data (Red)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Teklovossen, Esteemed Magnate
$3.00
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.

Meganetic Lockwave
$2.00
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able.
Go again

Evo Circuit Breaker
$2.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.)
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.

Firewall (Red)
from $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

Dissolving Shield (Red)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.

System Failure
from $2.00
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.

Evo Mach Breaker
$2.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.)
Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.

Cogwerx Base Legs
from $1.00
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.

Evo Atom Breaker
$2.00
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.)
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.

Expedite (Red)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.

Boom Grenade (Yellow)
from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.