Teklo Foundry Heart
Teklo Foundry Heart $29.00
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Quantum Processor
Quantum Processor from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
Evo Circuit Breaker
Evo Circuit Breaker $2.00
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your head zone.) Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Dust from the Chrome Caverns
Dust from the Chrome Caverns from $16.00
Material - While this is under a permanent other than Cromai, that permanent has phantasm.
Firewall (Red)
Firewall (Red) from $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Dissolving Shield (Red)
Dissolving Shield (Red) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Stasis Cell
Stasis Cell from $2.00
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Out Pace (Red)
Out Pace (Red) $1.00
Boost This can't be defended by equipment.
Teklovossen, Esteemed Magnate
Teklovossen, Esteemed Magnate $3.00
You may play Evos from your banished zone. Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Meganetic Lockwave
Meganetic Lockwave from $2.00
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able. Go again
Evo Mach Breaker
Evo Mach Breaker $2.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Boom Grenade (Yellow)
Boom Grenade (Yellow) from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
Grinding Gears
Grinding Gears from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action -- 0: Target hero destroys the top card of their deck.
Evo Atom Breaker
Evo Atom Breaker $2.00
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.) Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Sprocket Rocket (Red)
Sprocket Rocket (Red) $1.00
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Expedite (Red)
Expedite (Red) $1.00
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Cogwerx Base Legs
Cogwerx Base Legs from $1.00
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
Boom Grenade (Blue)
Boom Grenade (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.
Shriek Razors
Shriek Razors from $28.00
While this is in your graveyard, at the start of your turn, you may destroy 2 Silvers you control. If you do, equip this. Attack Reaction -- {r}{r}, destroy this: Target attack action card defending an Assassin attack gets -1{d}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
System Failure
System Failure from $2.00
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.
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