Bittering Thorns (Red)
Bittering Thorns (Red) $22.00
When this hits, your next attack this turn gets +1{p}. Go again
Mauling Qi (Red)
Mauling Qi (Red) $13.00
Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero.
Static Shock (Red)
Static Shock (Red) $13.00
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Flourish (Blue)
Flourish (Blue) $13.00
The next time an attack would gain {p} this turn, instead it gains that much plus 2. Go again
Civic Steps
Civic Steps $12.00
Whenever this defends, create a Quicken token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Canopy Shelter
Canopy Shelter $12.00
When this defends, create a Might token.
Sizzle (Red)
Sizzle (Red) $8.00
Your next Lightning or Elemental attack this turn gets +3{p}. Go again
Thrive
Thrive $7.00
If an attack would gain {p} this turn, instead it gains that much plus 1. Go again
Redwood Hammer
Redwood Hammer $7.00
Once per Turn Action {r}{r}{r}: Attack If an Earth card was pitched to attack with this, the attack gets +1{p}.
Cranial Crush (Blue)
Cranial Crush (Blue) $5.00
Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase.
Boulder Drop (Blue)
Boulder Drop (Blue) $5.00
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Aether Crackers
Aether Crackers $5.00
When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.
Photon Rush (Red)
Photon Rush (Red) $4.00
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Terra
Terra $4.00
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth (You may have Earth cards in your deck.)
Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow) $4.00
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Growl (Red)
Growl (Red) $4.00
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Bastion of Duty
Bastion of Duty $3.00
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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