Bittering Thorns (Red)
Bittering Thorns (Red) $19.00
When this hits, your next attack this turn gets +1{p}. Go again
Mauling Qi (Red)
Mauling Qi (Red) $13.00
Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero.
Civic Steps
Civic Steps $12.00
Whenever this defends, create a Quicken token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Cranial Crush (Blue)
Cranial Crush (Blue) $5.00
Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase.
Boulder Drop (Blue)
Boulder Drop (Blue) $5.00
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Apocalypse Automaton
Apocalypse Automaton $5.00
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow) $4.00
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Growl (Red)
Growl (Red) $4.00
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Bastion of Duty
Bastion of Duty $3.00
Protect (You may defend any hero attacked by an opponent with this.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Professor Teklovossen
Professor Teklovossen $3.00
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
Pouncing Paws
Pouncing Paws $2.00
Instant -- Destroy this: Create a Crouching Tiger in your banished zone. You may play it this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Mask of Three Tails
Mask of Three Tails $2.00
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
Encore (Yellow)
Encore (Yellow) $2.00
Return a Bard attack action card from your graveyard to your hand. Go again
Final Act (Red)
Final Act (Red) $2.00
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Blood Scent
Blood Scent $2.00
Instant -- Destroy this: Gain {r}. Activate this only if you've attacked with a Crouching Tiger this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.
Coax a Commotion
Coax a Commotion $2.00
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
Jinglewood, Smash Hit
Jinglewood, Smash Hit $2.00
Once per Turn Action -- {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again Action -- 0: Attack. When this hits, destroy it.
Melody, Sing-along
Melody, Sing-along $2.00
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Hammer of Havenhold
Hammer of Havenhold $2.00
Once per Turn Action -- {r}{r}{r}: Attack If you have a Chivarly in your pitch zone, this gets +1{p}.
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