Homage to Ancestors // Inner Chi
Homage to Ancestors // Inner Chi $0.20
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.) Gain 1{g} If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Heirloom of Rabbit Hide
Heirloom of Rabbit Hide from $0.20
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Bonds of Attraction (Red)
Bonds of Attraction (Red) from $0.20
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
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The Grain that Tips the Scale // Inner Chi (Marvel)
The Grain that Tips the Scale // Inner Chi (Marvel) $31.95
Legendary (You may only have 1 The Grain that Tips the Scale in a constructed deck.) Target attack gets +1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Preserve Tradition // Inner Chi (Marvel)
Preserve Tradition // Inner Chi (Marvel) $32.95
Legendary (You may only have 1 Preserve Tradition in a constructed deck.) Put target action card from your graveyard on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
A Drop in the Ocean // Inner Chi (Marvel)
A Drop in the Ocean // Inner Chi (Marvel) $27.95
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Sacred Art: Undercurrent Desires // Inner Chi (Marvel)
Sacred Art: Undercurrent Desires // Inner Chi (Marvel) $49.95
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create a Fang Strike and Slither in your hand. Banish up to 2 cards in an opposing hero's graveyard. Transcend
Uphold Tradition
Uphold Tradition from $0.15
Cloaked (Equip this face-down) Instant -- {r}, turn this face-up: Put a +1{p} counter on an aura you control with ward. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
The Grain that Tips the Scale // Inner Chi
The Grain that Tips the Scale // Inner Chi $0.20
Legendary (You may only have 1 The Grain that Tips the Scale in a constructed deck.) Target attack gets +1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Breed Anger (Red)
Breed Anger (Red) from $0.15
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Aqua Laps
Aqua Laps from $0.15
Cloaked (Equip this face-down.) Attack Reaction -- {r}, turn this face-up: Target attack gets go again. At the start of your turn, destroy this.
A Drop in the Ocean // Inner Chi
A Drop in the Ocean // Inner Chi $0.20
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Stir the Pot // Inner Chi (Marvel)
Stir the Pot // Inner Chi (Marvel) $52.95
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Sun, Setting Moon // Inner Chi (Marvel)
Rising Sun, Setting Moon // Inner Chi (Marvel) $69.95
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Path Well Traveled // Inner Chi (Marvel)
Path Well Traveled // Inner Chi (Marvel) $41.95
Legendary (You may only have 1 Path Well Traveled in a constructed deck.) Target attack gets go again. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Mistcloak Gully // Inner Chi
Mistcloak Gully // Inner Chi $34.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Stir the Pot // Inner Chi
Stir the Pot // Inner Chi $0.20
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Rising Sun, Setting Moon // Inner Chi
Rising Sun, Setting Moon // Inner Chi $0.20
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Battlefront Bastion (Blue)
Battlefront Bastion (Blue) from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Moon Chakra (Blue)
Moon Chakra (Blue) from $0.20
The next time you would be dealt damage this turn, prevent 1 of that damage. If you've transcended this turn, instead prevent 3.
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