Part the Mistveil Singles

Levels of Enlightenment (Extended Art)
$56.95
When this attacks, choose 1 for each blue card you've pitched this turn;
Draw a card.
This gets +2{p}.
This gets go again.
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Homage to Ancestors // Inner Chi (Marvel)
$48.95
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.)
Gain 1{g}
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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Enigma, Ledger of Ancestry (Marvel)
$89.95
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.

Nuu (Marvel)
$38.95
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
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Traverse the Universe (Cold Foil)
$79.95
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Blade Break(When the combat chain closes, if this defended, destroy it.)

Waves of Aqua Marine
from $0.15
Cloaked (Equip this face-down.)
Attack Reaction -- {r}, turn this face-up: Target attack gets +1{p}.
At the start of your turn, destroy this.

Spectral Manifestations (Yellow)
from $0.15
Create a Spectral Shield token, then if you control no other Illusionist auras, put two +1{p} counters on it.
Go again

Spectral Manifestations (Blue)
from $0.15
Create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Go again

Desires of Flesh (Red)
from $0.15
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes an attack action card, gain 1{g}.

Wind Chakra (Blue)
from $0.20
The next Crouching Tiger you play this turn gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Go again

Essence of Ancestry: Body
from $0.20
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Astral Etchings (Blue)
from $0.20
Put a +1{p} counter on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
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Manifestation of Miragai (Extended Art)
$21.95
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters.
Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
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Sacred Art: Immortal Lunar Shrine // Inner Chi (Marvel)
$34.95
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create 2 Spectral Shield tokens.
Put a +1{p} counter on each aura with ward you control.
Transcend
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Nuu, Alluring Desire (Marvel)
$249.95
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.

Skywalker Keikoi
from $0.15
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.

Hiss (Blue)
from $0.15
Target Assassin or Mystic attack action card gets +1{p}.
If you've pitched a blue card this turn, create a Slither in your hand.

Desires of Flesh (Blue)
from $0.15
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes an attack action card, gain 1{g}.

Breed Anger (Blue)
from $0.15
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.