Dusk Til Dawn Singles

Hack to Reality
from $2.25
Your next attack this turn gets +2{p}.
The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way.
Go again

Blood Dripping Frenzy
from $0.55
As an additional cost to play this, banish your hand.
Draw a card for each card with blood debt banished this way.
Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way.
Go again

Radiant Forcefield
from $0.55
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage.
When there are no cards in your hero's soul, destroy this.

Numbskull
from $0.55
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)

Envelop in Darkness (Blue)
from $0.20
Create a Runechant token.
The next attack action card you rune gate this turn gets +1{p}.
Go again

Call Down the Lightning
from $0.55
Lexi Specialization (You may only have this in your deck if your hero is Lexi.)
Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again
Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.

Diadem of Dreamstate
$6.95
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token.
Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)

Bequest the Vast Beyond
from $0.75
Viserai Specialization (You may only have this in your deck if your hero is Viserai.)
The next Runeblade attack action card you play this turn costs {r} less to play for each Runechant you control.
Go again

Reality Refractor
from $0.20
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"

Expendable Limbs
from $0.55
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, you may play it from your banished zone during your next action phase.

Dabble in Darkness
from $0.55
When this attacks, banish the top card of your deck. This gets -X{p}, where X is the pitch value of the card banished this way.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Alluring Inducement
from $0.75
Shiyana Specialization (You may only have this in your deck if your hero is Shiyana.)
When this attacks, the defending hero reveals their hand. You may choose an attack action card revealed this way. If you do, this becomes the chosen card.
Unity - When this defends together with a card from hand, create an Eloquence token under any number of heroes' control.


Levia, Redeemed // Blasmophet, Levia Consumed
$42.95
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.)
Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone.
Cards you own lose blood debt.
//
Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.)
While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed.
Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.

Spellbane Aegis
$0.15
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)

Vantom Wraith (Red)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Dance of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Beaming Bravado (Yellow)
from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.

Herald of Triumph (Blue) - Extended Art
$2.75
Attack action cards get -1{p} while defending this.
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Judgment - Extended Art
$0.95
Prism Specialization (You may only have this in your deck if your hero is Prism.)
When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Beseech the Demigon (Red)
from $0.15
Choose an attack action card in your banished zone. It gets +3{p} until end of turn.
Go again