Dusk Til Dawn Singles

Vile Inquisition (Blue)
from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's blue, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shroud of Darkness
from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Ram Raider (Red)
from $0.20
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Nasreth, the Soul Harrower
$0.15
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.)
Once per Turn Action -- 0: Attack
When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.



Deathly Delight (Yellow)
from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Herald of Ravages (Yellow) - Extended Art
$0.95
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Tear Through the Portal (Red)
from $0.15
Choose a red action card in your banished zone. It gets go again until end of turn.
Go again

Radiant Flow
from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Courage
$0.15
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.

Banneret of Vigor
from $0.20
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.

Deathly Delight (Blue)
from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Herald of Tenacity (Red) - Extended Art
$0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Putrid Stirrings (Red)
from $0.15
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +5{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Morlock Hill
from $0.45
The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.

Herald of Tenacity (Blue) - Extended Art
$0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Ravages (Red) - Extended Art
$0.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Sold out


Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
$54.95
Legendary (You may only have 1 Figment of Ravages in your deck.)
When this enters the arena, deal 1 arcane damage to any target.
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Once per Turn Action -- {r}{r}: Attack
When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)