Dusk Til Dawn Singles

Crown of Providence
$129.95
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Widespread Annihilation
from $6.95
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Funeral Moon
from $6.95
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create a Runechant token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Hold the Line
from $15.95
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.

Star Struck
from $3.95
Bravo Specialization (You may only have this in your deck if your hero is Bravo.)
Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way.
Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.

Banneret of Courage
from $5.95
Solflare - When this is charged to your hero's soul, create a Courage token.

Widespread Ruin
from $7.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Widespread Destruction
from $6.95
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Runic Reckoning
from $4.95
This costs {r} less to play for each Runechant you control.
The next Runeblade attack action card you play this turn gets +3{p}.
Go again

Censor
from $22.95
When this hits a hero, name a card. They can't play the named card until the end of their next turn.

Poison the Well
from $14.95
The next time a hero would gain {g} this turn, instead they lose that much {g}.

Slithering Shadowpede
from $1.75
If this was banished from your hand this turn, you may play it from your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Banneret of Gallantry
from $6.95
Solflare - When this is charged to your hero's soul, create a Quicken token.

Spirit of War
from $1.75
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.

Lumina Lance
from $2.95
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes;
Target Light attack gets +2{p}.
Target Light attack gets "When this hits, draw a card."
Target Light attack gets "When this hits, it gets go again."

Chorus of Ironsong
from $2.25
Dorinthea Specialization (You may only have this in your deck if your hero is Dorinthea.)
Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented."
Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.

Warmonger's Diplomacy
from $82.95
Starting with the hero to your left, each hero chooses war or peace.
If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions.
If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.

Mischievous Meeps
from $3.95
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card.
Go again

Ironsong Versus
from $24.95
Once per Turn Action -- {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Banneret of Protection
from $1.95
Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.