Your next attack this turn gets +2{p}.
Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. (Put a card from your hand face-up under your hero card.)
Go again
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token.
Go again
Legendary (You may only have 1 Figment of Rebirth in your deck.)
When this enters the arena, you may put a yellow action card from your graveyard on top of your deck.
//
Once per Turn Action -- {r}{r}: Attack
When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
At the start of your turn, banish a card from your hand. If you do, create a Runechant token.
Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
When this defends, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Instant -- {r}, banish this: Create an Eloquence token.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Legendary (You may only have 1 Figment of Erudition in your deck.)
When this enters the arena, create a Ponder token.
//
Once per Turn Action -- {r}{r}: Attack
When Suraya attacks, you may banish a card from your hero's soul. If you do, draw 2 cards.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
You may play this from your banished zone. If you do, it enters the arena with a doom counter.
At the start of your turn, destroy this unless you remove a doom counter from it.
If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Legendary (You may only have 1 Figment of War in your deck.)
When this enters the arena, create a Courage token.
//
Once per Turn Action -- {r}{r}: Attack
When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Legendary (You may only have 1 Figment of Tenacity in your deck.)
When this enters the arena, your next attack this turn gets dominate.
//
Once per Turn Action -- {r}{r}: Attack
When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Legendary (You may only have 1 Figment of Protection in your deck.)
When this enters the arena, create a Spectral Shield token.
//
Once per Turn Action -- {r}{r}: Attack
When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.
Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
If a card with 6 or more {p} has been put into your banished zone this turn, Diabolic Offering's {p} and {d} are 6, otherwise they are 0.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Legendary (You may only have 1 Figment of Triumph in your deck.)
When this enters the arena, attack action cards your opponents control get -1{p} this turn.
//
Once per Turn Action -- {r}{r}: Attack
When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Legendary (You may only have 1 Figment of Judgment in your deck.)
When this enters the arena, you may turn a card in any banished zone face-down.
//
Once per Turn Action -- {r}{r}: Attack
When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Legendary (You may only have 1 Figment of Ravages in your deck.)
When this enters the arena, deal 1 arcane damage to any target.
//
Once per Turn Action -- {r}{r}: Attack
When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)