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Junkyard Dogg (Red)
Junkyard Dogg (Red) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Hydraulic Press (Red)
Hydraulic Press (Red) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Hydraulic Press (Blue)
Hydraulic Press (Blue) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)
Heavy Artillery (Blue)
Heavy Artillery (Blue) from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Expedite (Yellow)
Expedite (Yellow) from $0.15
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Evo Smoothbore
Evo Smoothbore from $0.20
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Energy Matrix
Evo Energy Matrix $2.95
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crankshaft (Yellow)
Crankshaft (Yellow) $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Crankshaft (Red)
Crankshaft (Red) $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Bull Bar (Red)
Bull Bar (Red) from $0.20
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Big Bertha (Yellow)
Big Bertha (Yellow) from $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
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Evo Steel Soul Memory (Marvel)
Evo Steel Soul Memory (Marvel) $27.95
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} this turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
War Machine (Extended Art)
War Machine (Extended Art) $22.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Annihilator Engine (Extended Art)
Annihilator Engine (Extended Art) $12.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Zero to Fifty (Blue)
Zero to Fifty (Blue) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Teklo Base Head
Teklo Base Head $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Security Script
Security Script from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Scrap Compactor (Red)
Scrap Compactor (Red) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) from $0.15
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
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