Infuse Alloy (Blue)
Infuse Alloy (Blue) from $0.15
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Gigawatt (Red)
Gigawatt (Red) from $0.20
Your next Mechanologist attack this turn gets +4{p}. Go again
Gas Up (Yellow)
Gas Up (Yellow) from $0.15
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Red)
Gas Up (Red) from $0.15
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Guzzler (Yellow)
Gas Guzzler (Yellow) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Blue)
Gas Guzzler (Blue) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Yellow)
Full Tilt (Yellow) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Red)
Full Tilt (Red) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Full Tilt (Blue)
Full Tilt (Blue) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Burn Rubber
Burn Rubber from $0.20
If you've boosted 2 or more times this turn, this gets +2{p} and can't be defended by equipment.
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