Bright Lights Singles

Mini Forcefield (Blue)
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)

MHz Script
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get go again.
Sold out

Junkyard Dogg (Yellow)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.

Jump Start (Blue)
$0.15
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Infuse Alloy (Blue)
from $0.15
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Hydraulic Press (Yellow)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)

Gas Up (Blue)
from $0.15
The next attack you boost this turn gets +2{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again

Gas Guzzler (Red)
from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Firewall (Blue)
from $0.20
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

Fender Bender (Yellow)
from $0.15
Boost
This gets +X{p}, where X is the number of equipment defending it.

Dumpster Dive (Yellow)
from $0.15
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.

Dumpster Dive (Blue)
from $0.15
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.

Cognition Field (Yellow)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Cognition Field (Red)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Backup Protocol: YEL
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.

Teklonetic Force Field (Yellow)
from $0.15
When this defends an attack with overpower, this gets +2{d}.

Teklonetic Force Field (Red)
from $0.15
When this defends an attack with overpower, this gets +2{d}.

Scrap Prospector (Yellow)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.