Bright Lights Singles

Spring a Leak (Red)
from $0.20
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.

Soup Up (Yellow)
from $0.20
If an item you control has been destroyed this turn, this gets go again.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Smash and Grab
from $0.20
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."

Scrap Prospector (Red)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Infuse Alloy (Red)
from $0.15
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Heavy Artillery (Yellow)
from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.

Hadron Collider (Blue)
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.


Firewall (Yellow)
from $0.20
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

Data Link (Yellow)
from $0.15
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

Bull Bar (Yellow)
from $0.20
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)

Autosave Script
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Your Mechanologist attack action cards get "When this hits, put it on the bottom of its owner's deck."


Singularity // Teklovossen, the Mechropotent (Marvel)
$599.95
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.)
Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Sprocket Rocket (Yellow)
from $0.15
Boost
If an item or equipment was banished from boosting this, this gets +1{p}.

Scrap Harvester (Red)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Rev Up (Blue)
from $0.15
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Ratchet Up (Yellow)
from $0.20
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Ratchet Up (Red)
from $0.20
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Ratchet Up (Blue)
from $0.20
If an item you control has been destroyed this turn, action cards get -1{d} while defending this.
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

Quickfire (Red)
from $0.15
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again