Evo Rapid Fire
Evo Rapid Fire $2.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Engine Room
Evo Engine Room from $0.20
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Data Mine
Evo Data Mine from $0.15
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Command Center
Evo Command Center from $0.20
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets "When this hits, draw a card." Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Buzz Hive
Evo Buzz Hive from $0.15
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) When this is equipped, gain {r}.
Evo Battery Pack
Evo Battery Pack from $0.15
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Put a steam counter on an item you control with crank. Blade Break (When the combat chain closes, if this defended, destroy it.)
Dissolving Shield (Yellow)
Dissolving Shield (Yellow) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Crankshaft (Blue)
Crankshaft (Blue) $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
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Evo Steel Soul Tower (Marvel)
Evo Steel Soul Tower (Marvel) $39.95
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Mach Breaker (Marvel)
Evo Mach Breaker (Marvel) $24.95
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
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Evo Atom Breaker (Marvel)
Evo Atom Breaker (Marvel) $21.95
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Terminator Tank (Extended Art)
Terminator Tank (Extended Art) $27.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Zero to Fifty (Red)
Zero to Fifty (Red) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Under Loop (Yellow)
Under Loop (Yellow) from $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Torque Tuned (Yellow)
Torque Tuned (Yellow) from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Torque Tuned (Blue)
Torque Tuned (Blue) from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Soup Up (Blue)
Soup Up (Blue) from $0.20
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Hopper (Yellow)
Scrap Hopper (Yellow) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Re-Charge! (Yellow)
Re-Charge! (Yellow) from $0.15
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
MetEx (Blue)
MetEx (Blue) from $0.15
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
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