Heavy Hitters Singles

Performance Bonus (Yellow)
$1.00
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.

Grandstand Legplates
from $1.00
Grandstand Legplates' {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Down But Not Out (Blue)
$1.00
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."

Ticket Puncher
from $1.00
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sheltered Cove
from $1.00
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.

Rally the Rearguard (Blue)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Deathmatch Arena
$285.00
Legendary (You may only have 1 Deathmatch Arena in your deck.)
Go again
Heroes can attack any opposing hero.
When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.

Down But Not Out (Yellow)
$1.00
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."

Stadium Centerpiece
from $1.00
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Rally the Rearguard (Yellow)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Headliner Helm
from $1.00
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Trade In (Yellow)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Trade In (Red)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Trade In (Blue)
$1.00
When this attacks, you may discard a card. If you do, draw a card.
If this was played from arsenal, it gets go again.

Rally the Rearguard (Red)
$1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Overcome Adversity
from $1.00
This may only defend an attack if the attack's controller has destroyed an Agility token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Face Adversity
from $1.00
This may only defend an attack if the attack's controller has drawn a card this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embrace Adversity
from $1.00
This may only defend an attack if the attack's controller has destroyed a Might token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)