Wrath of Retribution (Red)
Wrath of Retribution (Red) from $1.00
Legendary (You may only have 1 Wrath of Retribution in a constructed deck.) This costs {r} less to play for each Draconic chain link you control. When this attacks, daggers you control get +1{p} and cost {r} less to activate this combat chain. Go again
Art of the Dragon: Scale (Red)
Art of the Dragon: Scale (Red) $1.00
When this attacks, if it is Draconic, it gets "When this hits a hero, put a -1{d} counter on an equipment they control. Then if it has 0{d}, destroy it."
Tremorshield Sabatons
Tremorshield Sabatons from $3.00
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow) $4.00
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Mask of Three Tails
Mask of Three Tails $2.00
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
Sigil of Solace (Red)
Sigil of Solace (Red) $3.00
Gain 3{g}
Photon Splicing (Red)
Photon Splicing (Red) $1.00
Deal 4 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Lightning Surge (Red)
Lightning Surge (Red) $1.00
If this was played from arsenal, it gets go again.
Cadaverous Tilling (Red)
Cadaverous Tilling (Red) $1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.
Arcane Twining (Blue)
Arcane Twining (Blue) $1.00
Deal 1 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Vantage Point (Red)
Vantage Point (Red) $1.00
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Sigil of Cycles
Sigil of Cycles $1.00
Go again At the beginning of your action phase, destroy this. When this leaves the arena, discard a card then draw a card.
Earth Form (Red)
Earth Form (Red) $1.00
When this hits, create an Embodiment of Earth token.
Venomous Bite (Red)
Venomous Bite (Red) from $1.00
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Fang Strike in your hand.
Preserve Tradition // Inner Chi
Preserve Tradition // Inner Chi $1.00
Legendary (You may only have 1 Preserve Tradition in a constructed deck.) Put target action card from your graveyard on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Pick to Pieces (Red)
Pick to Pieces (Red) from $1.00
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Battlefront Bastion (Red)
Battlefront Bastion (Red) from $1.00
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Second Tenet of Chi: Wind
Second Tenet of Chi: Wind from $1.00
If you've transcended this turn, this gets go again.
Assault and Battery (Blue)
Assault and Battery (Blue) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Smack of Reality
Smack of Reality $1.00
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
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