All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Trot Along (Blue)
from $1.00
Your next attack with 3 or less base {p} this turn gets go again.
Go again

Cut from the Same Cloth (Red)
from $1.00
Target opposing hero reveals their hand. If an attack reaction card is revealed this way, mark them.
Your next dagger attack this turn gets +4{p}.
Go again
Sold out

Civic Steps
$12.00
Whenever this defends, create a Quicken token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)


Will of Arcana
from $81.00
Legendary (You may only have 1 Will of Arcana in your deck.)
When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Waning Vengeance (Red)
from $1.00
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Blanch (Red)
from $1.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
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Cintari Sellsword
$2.00
"Once per Turn Action -- {r}: Attack. Go againCintari Sellsword can only attack if you've attacked with a weapon this turn."

Parry Blade
from $1.00
Once per Turn Action -- {r}: Attack
This gets +2{d} while defending a weapon attack.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Evo Magneto
from $2.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Deathly Delight (Blue)
from $1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Herald of Tenacity (Red) - Extended Art
$2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Putrid Stirrings (Red)
from $1.00
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +5{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Morlock Hill
from $1.00
The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.

Steam Canister
$1.00
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.

Re-Charge! (Red)
$1.00
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again

Liquid-Cooled Mayhem (Blue)
from $1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.

Evo Sentry Base Head
from $1.00
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Cogwerx Base Head
from $1.00
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this ability only if you've boosted this turn.