Shiyana, Diamond Gemini
Shiyana, Diamond Gemini $64.00
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Fruits of the Forest (Blue)
Fruits of the Forest (Blue) $1.00
Instant -- Discard this: Gain 2{g}
Deadwood Dirge (Red)
Deadwood Dirge (Red) $1.00
Destroy an aura you control. If you do, create 3 Runechant tokens. Go again
Mental Block
Mental Block from $1.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
Gustwave of the Second Wind
Gustwave of the Second Wind from $8.00
Combo - If Surging Strike was the last attack this combat chain, this gets go again.
Three Visits
Three Visits from $1.00
Ward X, where X is three times the number of blue cards you've pitched this turn. (If you would be dealt damage, destroy this to prevent X of that damage.)
Sacred Art: Jade Tiger Domain // Inner Chi
Sacred Art: Jade Tiger Domain // Inner Chi $4.00
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Crouching Tigers in your hand. Your Crouching Tigers get +1{p} this turn. Transcend
Evo Speedslip
Evo Speedslip from $3.00
If you have a base legs equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn gets boost. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Heartdrive
Evo Heartdrive from $3.00
If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Thunk (Blue)
Thunk (Blue) $1.00
When you win a clash revealing this, create a Might token.
Olympia, Prize Fighter
Olympia, Prize Fighter $1.00
The first time each of your attacks wins a wager, create a Gold token.
Dimenxxional Vortex
Dimenxxional Vortex from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Each hero banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grinding Gears
Grinding Gears from $2.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action -- 0: Target hero destroys the top card of their deck.
Banneret of Salvation
Banneret of Salvation from $1.00
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain 1{g}.
Evo Mach Breaker
Evo Mach Breaker $2.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Boom Grenade (Yellow)
Boom Grenade (Yellow) from $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
Boom Grenade (Blue)
Boom Grenade (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.
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