Evo Speedslip
Evo Speedslip from $2.00
If you have a base legs equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn gets boost. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Shortcircuit
Evo Shortcircuit from $3.00
If you have a base arms equipped, transform it into this, then equip this. When this is equipped, deal 1 damage to any target. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Heartdrive
Evo Heartdrive from $3.00
If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Agile Windup (Blue)
Agile Windup (Blue) $1.00
Instant -- Discard this: Create an Agility token.
Slap-Happy
Slap-Happy $1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Meganetic Lockwave
Meganetic Lockwave $2.00
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able. Go again
Beseech the Demigon (Red)
Beseech the Demigon (Red) $1.00
Choose an attack action card in your banished zone. It gets +3{p} until end of turn. Go again
Dissolving Shield (Red)
Dissolving Shield (Red) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Boom Grenade (Blue)
Boom Grenade (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.
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