All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Defender of Daybreak (Blue)
$1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Break of Dawn (Yellow)
$1.00
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.

Break of Dawn (Blue)
$1.00
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.



Scrap Prospector (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Scrap Harvester (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Scrap Harvester (Blue)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Scrap Compactor (Yellow)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.

Rev Up (Yellow)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Razzle Dazzle (Yellow)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Razzle Dazzle (Red)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Razzle Dazzle (Blue)
$1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Quickfire (Yellow)
$1.00
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again

Quickfire (Blue)
$1.00
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again


