
Quickfire (Yellow)
$1.00
$1.00
Quickfire (Yellow)
$1.00
$1.00


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Quickfire (Red)
$1.00
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again

Quickfire (Blue)
$1.00
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again

Jump Start (Yellow)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Re-Charge! (Yellow)
$1.00
Put a steam counter on a Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again