Flex Claws (Blue)
Flex Claws (Blue) $1.00
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Fact-Finding Mission (Yellow)
Fact-Finding Mission (Yellow) from $1.00
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Fact-Finding Mission (Red)
Fact-Finding Mission (Red) from $1.00
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Fact-Finding Mission (Blue)
Fact-Finding Mission (Blue) from $1.00
When this hits a hero, you may look at a face-down card in their arsenal or equipment zones.
Evasive Leap (Yellow)
Evasive Leap (Yellow) from $1.00
(Defense reactions can be played from hand or arsenal to defend.)
Evasive Leap (Red)
Evasive Leap (Red) from $1.00
(Defense reactions can be played from hand or arsenal to defend.)
Evasive Leap (Blue)
Evasive Leap (Blue) from $1.00
(Defense reactions can be played from hand or arsenal to defend.)
Droplet
Droplet from $1.00
If you've played another blue card this turn, this gets +2{p}.
Desires of Flesh (Yellow)
Desires of Flesh (Yellow) from $1.00
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes an attack action card, gain 1{g}.
Companion of the Claw (Yellow)
Companion of the Claw (Yellow) from $1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Companion of the Claw (Red)
Companion of the Claw (Red) from $1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Companion of the Claw (Blue)
Companion of the Claw (Blue) from $1.00
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Bonds of Memory (Yellow)
Bonds of Memory (Yellow) from $1.00
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Wind Chakra (Red)
Wind Chakra (Red) from $1.00
The next Crouching Tiger you play this turn gets +3{p}. If you've transcended this turn, instead it gets +5{p}. Go again
Qi Unleashed (Yellow)
Qi Unleashed (Yellow) $1.00
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Wild Ride (Blue)
Wild Ride (Blue) $1.00
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Vigor Girth
Vigor Girth from $1.00
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Trade In (Yellow)
Trade In (Yellow) $1.00
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) $1.00
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Blue)
Trade In (Blue) $1.00
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
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