Blistering Assault (Red)
Blistering Assault (Red) $1.00
If you have a yellow card in your pitch zone, this gets go again.
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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel) $1,138.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Battlefield Breaker (Blue)
Battlefield Breaker (Blue) $1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ser Boltyn, Breaker of Dawn
Ser Boltyn, Breaker of Dawn $1.00
If you've charged this turn, your attacks get +1{p} while defended by an attack action card. Attack Reaction -- Banish a card from Boltyn's soul: Target attack with {p} greater than its base gets go again.
Teklonetic Force Field (Blue)
Teklonetic Force Field (Blue) $1.00
When this defends an attack with overpower, this gets +2{d}.
Sprocket Rocket (Yellow)
Sprocket Rocket (Yellow) $1.00
Boost If an item or equipment was banished from boosting this, this gets +1{p}.
Spring a Leak (Yellow)
Spring a Leak (Yellow) $1.00
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Scrap Harvester (Red)
Scrap Harvester (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Rev Up (Blue)
Rev Up (Blue) $1.00
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Quickfire (Red)
Quickfire (Red) $1.00
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Out Pace (Yellow)
Out Pace (Yellow) $1.00
Boost This can't be defended by equipment.
Lay Waste (Red)
Lay Waste (Red) $1.00
Boost This can't be defended by equipment.
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Junkyard Dogg (Yellow)
Junkyard Dogg (Yellow) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Blue)
Jump Start (Blue) $1.00
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Hydraulic Press (Yellow)
Hydraulic Press (Yellow) from $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Heavy Artillery (Yellow)
Heavy Artillery (Yellow) $1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gas Up (Blue)
Gas Up (Blue) $1.00
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Guzzler (Red)
Gas Guzzler (Red) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Blue)
Firewall (Blue) from $1.00
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Fender Bender (Yellow)
Fender Bender (Yellow) $1.00
Boost This gets +X{p}, where X is the number of equipment defending it.
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