Double Trouble (Yellow)
Double Trouble (Yellow) from $1.00
Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
Deep Blue Sea
Deep Blue Sea from $1.00
This gets +1{p} for each blue card you've pitched this turn.
Blessing of Qi (Blue)
Blessing of Qi (Blue) $1.00
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Aspect of Tiger: Soul
Aspect of Tiger: Soul $1.00
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
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Zen (Marvel)
Zen (Marvel) $49.00
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Wage Agility (Yellow)
Wage Agility (Yellow) $1.00
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)
Rising Energy (Yellow)
Rising Energy (Yellow) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rising Energy (Blue)
Rising Energy (Blue) $1.00
If you've drawn a card this turn, this costs {r} less to play.
Rally the Rearguard (Blue)
Rally the Rearguard (Blue) $1.00
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pound Town (Yellow)
Pound Town (Yellow) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Pound Town (Red)
Pound Town (Red) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Mighty Windup (Red)
Mighty Windup (Red) $1.00
Instant -- Discard this: Create a Might token.
Lead with Heart (Yellow)
Lead with Heart (Yellow) $1.00
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) $1.00
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
Engaged Swiftblade (Blue)
Engaged Swiftblade (Blue) $1.00
Your next Warrior attack this turn gets +1{p} and "If this is defended by an attack action card, this gets go again." Go again
Concuss (Yellow)
Concuss (Yellow) $1.00
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
Big Bop (Yellow)
Big Bop (Yellow) $1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Big Bop (Blue)
Big Bop (Blue) $1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Stacked in Your Favor (Red)
Stacked in Your Favor (Red) $1.00
Go again Your attack action cards get +3{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) $1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
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