MetEx (Blue)
MetEx (Blue) $1.00
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Yellow)
Mechanical Strength (Yellow) from $1.00
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) $1.00
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Jump Start (Red)
Jump Start (Red) $1.00
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Hydraulic Press (Blue)
Hydraulic Press (Blue) from $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)
Heavy Artillery (Red)
Heavy Artillery (Red) $1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Blue)
Heavy Artillery (Blue) $1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Fender Bender (Blue)
Fender Bender (Blue) $1.00
Boost This gets +X{p}, where X is the number of equipment defending it.
Evo Smoothbore
Evo Smoothbore from $1.00
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Charging Rods
Evo Charging Rods from $1.00
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: Create a Quicken token. Blade Break (When the combat chain closes, if this defended, destroy it.)
Dive Through Data (Yellow)
Dive Through Data (Yellow) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
Dive Through Data (Blue) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dissolving Shield (Blue)
Dissolving Shield (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Bull Bar (Red)
Bull Bar (Red) from $1.00
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Big Bertha (Yellow)
Big Bertha (Yellow) $1.00
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
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