Null Time Zone
Null Time Zone from $0.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Misfire Dampener
Misfire Dampener from $0.00
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've boosted this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Loyalty Beyond the Grave
Loyalty Beyond the Grave from $0.00
While this is in your graveyard, at the start of your turn, you may banish 2 cards named Loyalty Beyond the Grave from your graveyard. If you do, draw a card.
Long Whisker Loyalty
Long Whisker Loyalty from $0.00
For each Draconic chain link you control, choose 1; Target dagger attack gets +2{p}. You may attack with target dagger an additional time this turn. The next time target dagger hits a hero this turn, mark them.
Kiss of Death
Kiss of Death from $0.00
Stealth When this hits a hero, they lose 1{g}.
Jagged Edge
Jagged Edge from $0.00
Target weapon attack gets +3{p} and "Damage this would deal can't be prevented."
Ignite
Ignite from $0.00
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again
Hunt's End
Hunt's End from $0.00
Play this only if you control 3 or more Fealty tokens. Target dagger attack gets +4{p}.
Hunter's Klaive
Hunter's Klaive from $0.00
Once per Turn Action -- {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Enchanted Quiver
Enchanted Quiver from $0.00
(A quiver can be equipped in a weapon zone in addition to a bow.) Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
Dual Threat
Dual Threat from $0.00
If you've attacked with a weapon this turn, the next attack action card you play this turn gets +3{p}. If you've attacked with an attack action card this turn, your next weapon attack this turn gets +3{p}. Go again
Douse in Runeblood
Douse in Runeblood from $0.00
When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again.
Devotion Never Dies
Devotion Never Dies from $0.00
When this hits, if a Draconic attack was the last attack this combat chain, banish this. If you do, you may play it this turn. Go again
Cull
Cull from $0.00
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Each hero banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Chain Reaction
Chain Reaction from $0.00
When this defends an attack with go again, you may turn a non-attack action card in your arsenal face-up. If you do, you may play it this turn as though it were an instant.
Blood Runs Deep
Blood Runs Deep from $0.00
This costs {r} less to play for each Draconic chain link you control. When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers. Go again
Art of the Dragon: Blood
Art of the Dragon: Blood from $0.00
When this attacks, if it is Draconic, it gets go again and the next 3 Draconic cards you play this turn cost {r} less to play.
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