War Cry of Themis
War Cry of Themis from $0.00
Your next angel attack this turn gets +4{p}. Go again Instant -- Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.
War Cry of Bellona
War Cry of Bellona from $0.00
Target Raydn gets +2{p} this turn. Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
Under the Trap-Door
Under the Trap-Door from $0.00
Stealth Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
Tremorshield Sabatons
Tremorshield Sabatons from $0.00
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Throw Dagger
Throw Dagger from $0.00
Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.
Thick Hide Hunter
Thick Hide Hunter from $0.00
When this attacks or defends, discard a random card.
Tarantula Toxin
Tarantula Toxin from $0.00
Choose 1 or both; Target dagger attack gets +3{p}. Target card defending an attack with stealth gets -3{d} this turn.
Take Up the Mantle
Take Up the Mantle from $0.00
Target attack action card with stealth gets +2{p}. If it's attacking a marked hero, instead it gets +3{p} and you may banish an attack action card with stealth from your graveyard. If you do, the target becomes a copy of the banished card.
Spur Locked
Spur Locked from $0.00
Each hero secretly chooses a number between 1 and 6, then those numbers are revealed. The hero that chose the highest number loses that much {g}, searches their deck for a card with cost less than or equal to the chosen number, reveals it, puts it in their hand, then shuffles. Go again
Shelter from the Storm
Shelter from the Storm from $0.00
Instant -- Discard this: The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
Sharpened Senses
Sharpened Senses from $0.00
Go again Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again. At the beginning of your end phase, destroy this.
Savor Bloodshed
Savor Bloodshed from $0.00
Your next dagger attack this turn gets +4{p}. The next time you hit a marked hero with a dagger this turn, draw a card. Go again
Rotten Remains
Rotten Remains from $0.00
When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process.
Roiling Fissure
Roiling Fissure from $0.00
Destroy an aura with cost X or less, then you may destroy a Seismic Surge you control. If you do, repeat this process. Go again
Retrace the Past
Retrace the Past from $0.00
Katsu Specialization (You may only have this in your deck if your hero is Katsu.) Combo - When this attacks, if a card with Gustwave in its name was the last attack this combat chain, name a card, then this gets that name, +2{p}, and go again.
Prowess of Agility
Prowess of Agility from $0.00
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card. At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.
Provoke
Provoke from $0.00
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.
Perforate
Perforate from $0.00
You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn. Draw a card.
Pain in the Backside
Pain in the Backside from $0.00
When this hits a hero, target dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Go again
Oath of Loyalty
Oath of Loyalty from $0.00
This may only be played if it's the first action of your turn. When this is played, until end of turn, you may only play cards that are Draconic. Go again
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