Lay Down the Law (Red)
Lay Down the Law (Red) $0.25
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) $0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zipper Hit (Red)
Zipper Hit (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zero to Sixty (Red)
Zero to Sixty (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Crouching Tiger
Crouching Tiger $0.20
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.) Go again
Copper
Copper $0.20
Action -- {r}{r}{r}{r}, destroy this: Draw a card. Go again
Predatory Streak (Blue)
Predatory Streak (Blue) $0.20
Create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Blessing of Qi (Blue)
Blessing of Qi (Blue) $0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Flying Kick (Blue)
Flying Kick (Blue) $0.20
When this is played as chain link 3 or higher, it gets +2{p}.
Predatory Streak (Yellow)
Predatory Streak (Yellow) $0.20
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
Flex Claws (Yellow)
Flex Claws (Yellow) $0.20
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $0.20
When this hits, your next attack this turn gets +1{p}. Go again
Blessing of Qi (Red)
Blessing of Qi (Red) $0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Qi Unbound (Red)
Qi Unbound (Red) $0.20
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Pouncing Qi (Red)
Pouncing Qi (Red) $0.20
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
Flying Kick (Red)
Flying Kick (Red) $0.20
When this is played as chain link 3 or higher, it gets +2{p}.
Flex Claws (Red)
Flex Claws (Red) $0.20
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
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