Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.45
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Disable (Blue)
Disable (Blue) $0.35
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Blue)
Chokeslam (Blue) $0.35
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Edge of Autumn
Edge of Autumn $0.25
Once per Turn Action - {r}: Attack. Go again
Ira, Crimson Haze
Ira, Crimson Haze $0.25
Your second attack each turn gets +1{p}.
Song of Yesteryears (Blue)
Song of Yesteryears (Blue) $0.25
Each other hero puts an attack action card from their graveyard on the bottom of their deck.
Song of the Wandering Mind (Blue)
Song of the Wandering Mind (Blue) $0.25
Each other hero draws a card.
Song of the Shining Knight (Blue)
Song of the Shining Knight (Blue) $0.25
Create a Might token under each other hero's control.
Song of the Rosen Matador (Blue)
Song of the Rosen Matador (Blue) $0.25
Create a Vigor token under each other hero's control.
Song of Sweet Nectar (Blue)
Song of Sweet Nectar (Blue) $0.25
Each other hero gains 1{g}.
Song of Jack-be-Quick (Blue)
Song of Jack-be-Quick (Blue) $0.25
Create a Quicken token under each other hero's control.
Crowd Control (Red)
Crowd Control (Red) $0.25
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Fiddle-dee
Fiddle-dee $0.25
Action -- Destroy this: Each hero creates a Might token. Go again
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Crash Down (Yellow)
Crash Down (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Boulder Drop (Yellow)
Boulder Drop (Yellow) $0.25
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Lay Down the Law (Red)
Lay Down the Law (Red) $0.25
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Firewall (Red)
Firewall (Red) $0.25
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Zipper Hit (Red)
Zipper Hit (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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