Rosetta Singles

Trailblazing Aether (Yellow)
from $0.10
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage, it gets go again.

Strong Yield (Yellow)
from $0.15
Go again
At the beginning of your action phase, destroy this, then your next attack this turn gets +2{p}.

Second Strike (Yellow)
from $0.15
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.

Photon Splicing (Yellow)
from $0.10
Deal 3 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Perennial Aetherbloom (Yellow)
from $0.10
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage, put it on the bottom of its owner's deck.

Meat and Greet (Yellow)
$0.10
When this hits, create a Runechant token.
If you've dealt arcane damage to an opposing hero this turn, this gets go again.

Meat and Greet (Red)
$0.10
When this hits, create a Runechant token.
If you've dealt arcane damage to an opposing hero this turn, this gets go again.

Ink-lined Cloak
from $0.10
Instant -- Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name.

Harvest Season (Yellow)
from $0.10
Go again
At the beginning of your action phase, destroy this, then gain 2{g}.

Fyendal's Fighting Spirit (Yellow)
$0.10
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.

Fertile Ground (Yellow)
from $0.10
Gain 2{g}
If there are 4 or more Earth cards in your banished zone, instead gain 4{g}.

Fertile Ground (Blue)
from $0.10
Gain 2{g}
If there are 4 or more Earth cards in your banished zone, instead gain 3{g}.

Exploding Aether (Blue)
from $0.10
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Go again

Electrostatic Discharge (Yellow)
from $0.10
The next attack action card you play this turn with cost 1 or less gets +2{p}.


Arcane Twining (Yellow)
from $0.10
Deal 2 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Arcane Twining (Red)
from $0.10
Deal 3 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)