Trailblazing Aether (Yellow)
Trailblazing Aether (Yellow) from $0.10
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, it gets go again.
Strong Yield (Yellow)
Strong Yield (Yellow) from $0.15
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +2{p}.
Second Strike (Yellow)
Second Strike (Yellow) from $0.15
When this attacks, if you've dealt damage this turn, this gets +1{p} and go again.
Photon Splicing (Yellow)
Photon Splicing (Yellow) from $0.10
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Perennial Aetherbloom (Yellow)
Perennial Aetherbloom (Yellow) from $0.10
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, put it on the bottom of its owner's deck.
Meat and Greet (Yellow)
Meat and Greet (Yellow) $0.10
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Meat and Greet (Red)
Meat and Greet (Red) $0.10
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
Ink-lined Cloak
Ink-lined Cloak from $0.10
Instant -- Destroy this: Gain {r}. Activate this only if you control an aura permanent with Sigil in its name.
Hocus Pocus (Yellow)
Hocus Pocus (Yellow) from $0.10
When this attacks, create a Runechant token.
Hocus Pocus (Blue)
Hocus Pocus (Blue) from $0.10
When this attacks, create a Runechant token.
Harvest Season (Yellow)
Harvest Season (Yellow) from $0.10
Go again At the beginning of your action phase, destroy this, then gain 2{g}.
Fyendal's Fighting Spirit (Yellow)
Fyendal's Fighting Spirit (Yellow) $0.10
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Fertile Ground (Yellow)
Fertile Ground (Yellow) from $0.10
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 4{g}.
Fertile Ground (Blue)
Fertile Ground (Blue) from $0.10
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 3{g}.
Exploding Aether (Blue)
Exploding Aether (Blue) from $0.10
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.) Go again
Electrostatic Discharge (Yellow)
Electrostatic Discharge (Yellow) from $0.10
The next attack action card you play this turn with cost 1 or less gets +2{p}.
Brush Off (Yellow)
Brush Off (Yellow) $0.10
The next time you would be dealt 2 or less damage this turn, prevent it.
Arcanic Spike (Red)
Arcanic Spike (Red) from $0.10
If you've dealt arcane damage this turn, this gets +2{p}.
Arcane Twining (Yellow)
Arcane Twining (Yellow) from $0.10
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Twining (Red)
Arcane Twining (Red) from $0.10
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
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