Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trailblazing Aether (Red)
Trailblazing Aether (Red) from $0.10
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, it gets go again.
Strong Yield (Red)
Strong Yield (Red) from $0.10
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}.
Strength of Four Seasons (Yellow)
Strength of Four Seasons (Yellow) from $0.15
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Strength of Four Seasons (Red)
Strength of Four Seasons (Red) from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Runerager Swarm (Yellow)
Runerager Swarm (Yellow) from $0.10
If you've played or created an aura this turn, this gets go again.
Perennial Aetherbloom (Red)
Perennial Aetherbloom (Red) from $0.10
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.
Perennial Aetherbloom (Blue)
Perennial Aetherbloom (Blue) from $0.10
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck.
Oath of the Arknight (Red)
Oath of the Arknight (Red) $0.10
Your next Runeblade attack this turn gets +3{p}. Create a Runechant token. Go again
Hood of Second Thoughts
Hood of Second Thoughts from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Hold Focus
Hold Focus from $0.10
Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Hit the High Notes (Blue)
Hit the High Notes (Blue) from $0.10
If you've played or created an aura this turn, this gets +2{p}.
Helm of Lignum Vitae
Helm of Lignum Vitae from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +1{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Heaven's Claws (Red)
Heaven's Claws (Red) $0.10
Harvest Season (Blue)
Harvest Season (Blue) from $0.10
Go again At the beginning of your action phase, destroy this, then gain 1{g}.
Fyendal's Fighting Spirit (Blue)
Fyendal's Fighting Spirit (Blue) $0.10
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.
Exploding Aether (Yellow)
Exploding Aether (Yellow) from $0.10
Amp 2 (The next time you would deal arcane damage this turn, instead deal that much plus 2.) Go again
Deadwood Dirge (Blue)
Deadwood Dirge (Blue) from $0.10
Destroy an aura you control. If you do, create a Runechant token. Go again
Brush Off (Red)
Brush Off (Red) $0.10
The next time you would be dealt 3 or less damage this turn, prevent it.
Bruised Leather
Bruised Leather from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
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