Rosetta Singles

Trip the Light Fantastic (Red)
from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.

Trailblazing Aether (Red)
from $0.10
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, it gets go again.

Strong Yield (Red)
from $0.10
Go again
At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}.

Strength of Four Seasons (Yellow)
from $0.15
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.

Strength of Four Seasons (Red)
from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.

Runerager Swarm (Yellow)
from $0.10
If you've played or created an aura this turn, this gets go again.

Perennial Aetherbloom (Red)
from $0.10
Deal 3 arcane damage to target hero.
Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.

Perennial Aetherbloom (Blue)
from $0.10
Deal 1 arcane damage to target hero.
Surge - If this deals more than 1 damage, put it on the bottom of its owner's deck.

Oath of the Arknight (Red)
$0.10
Your next Runeblade attack this turn gets +3{p}.
Create a Runechant token.
Go again

Hood of Second Thoughts
from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.

Hold Focus
from $0.10
Action -- Destroy this: Amp 1. Go again (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Hit the High Notes (Blue)
from $0.10
If you've played or created an aura this turn, this gets +2{p}.

Helm of Lignum Vitae
from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +1{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Harvest Season (Blue)
from $0.10
Go again
At the beginning of your action phase, destroy this, then gain 1{g}.

Fyendal's Fighting Spirit (Blue)
$0.10
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.

Exploding Aether (Yellow)
from $0.10
Amp 2 (The next time you would deal arcane damage this turn, instead deal that much plus 2.)
Go again

Deadwood Dirge (Blue)
from $0.10
Destroy an aura you control. If you do, create a Runechant token.
Go again

Bruised Leather
from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.