Take it on the Chin (Promo)
Take it on the Chin (Promo) $4.95
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Gas Up (Yellow) (Promo)
Gas Up (Yellow) (Promo) $1.65
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
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Soup Up (Red) (Promo)
Soup Up (Red) (Promo) $2.95
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Herald of Ravages (Yellow) (Promo)
Herald of Ravages (Yellow) (Promo) $2.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
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Spinning Wheel Kick (Yellow) (Promo)
Spinning Wheel Kick (Yellow) (Promo) $2.75
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Spinning Wheel Kick (Red) (Promo)
Spinning Wheel Kick (Red) (Promo) $23.95
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Spike with Frailty (Red) (Promo)
Spike with Frailty (Red) (Promo) $4.95
Target attack action card with stealth gains +3{p} and "When this hits a hero, create an Inertia token under their control."
Predatory Streak (Red) (Promo)
Predatory Streak (Red) (Promo) $1.95
Create 3 Crouching Tigers in your banished zone. You may play them this turn. Go again
Phoenix Flame (Promo)
Phoenix Flame (Promo) $3.75
If you control 2 or more Draconic chain links, Phoenix Flame has +1{p}. Go again
Release the Tension (Red) (Promo)
Release the Tension (Red) (Promo) $7.95
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Emeritus Scolding (Yellow) (Promo)
Emeritus Scolding (Yellow) (Promo) $1.25
Deal 3 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 5 arcane damage to them.
Polar Blast (Blue) (Promo)
Polar Blast (Blue) (Promo) $9.95
Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) $0.95
If Burgeoning is played from arsenal, it gains +1 [Power].
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Dusk Path Pilgrimage (Red) (Promo)
Dusk Path Pilgrimage (Red) (Promo) $1.95
Your next weapon attack this turn gains +3 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Phantasmify (Red) (Promo)
Phantasmify (Red) (Promo) $2.25
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +5 [Power] and phantasm. Go again
Pulping (Blue) (Promo)
Pulping (Blue) (Promo) $0.95
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Double Down (Promo)
Double Down (Promo) $19.95
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
Bloodrot Pox (Promo)
Bloodrot Pox (Promo) $15.95
At the beginning of your end phase, destroy Bloodrot Pox, then it deals 2 damage to you unless you pay {r}{r}{r}.
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Good Time Chapeau (Promo)
Good Time Chapeau (Promo) $11.95
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Banksy (Promo)
Banksy (Promo) $5.25
Maxx Specialization(You may only have this in your deck if your hero is Maxx.) Once per Turn Action -- {r}: Attack. Activate this ability only if you've cranked this turn. When this hits a hero, put a steam counter on an item you control with crank.
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