Mighty Windup (Red)
Mighty Windup (Red) from $0.15
Instant -- Discard this: Create a Might token.
Lead with Heart (Yellow)
Lead with Heart (Yellow) from $0.15
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Glory Seeker
Glory Seeker from $0.15
Instant -- {r}{r}{r}, destroy this: Draw a card.
Flat Trackers
Flat Trackers from $0.15
Action -- Destroy this: Create an Agility token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) from $0.15
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
Engaged Swiftblade (Blue)
Engaged Swiftblade (Blue) from $0.15
Your next Warrior attack this turn gets +1{p} and "If this is defended by an attack action card, this gets go again." Go again
Concuss (Yellow)
Concuss (Yellow) from $0.15
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
Big Bop (Yellow)
Big Bop (Yellow) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Big Bop (Blue)
Big Bop (Blue) from $0.15
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Deathmatch Arena
Deathmatch Arena $199.95
Legendary (You may only have 1 Deathmatch Arena in your deck.) Go again Heroes can attack any opposing hero. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.
Stacked in Your Favor (Red)
Stacked in Your Favor (Red) from $0.20
Go again Your attack action cards get +3{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Down But Not Out (Yellow)
Down But Not Out (Yellow) from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Beast Mode (Blue)
Beast Mode (Blue) from $0.20
If you've intimidated this turn, this gets +2{p}.
Olympia  (Marvel) Olympia  (Marvel)
Olympia (Marvel) $17.95
The first time each of your attacks wins a wager, create a Gold token.
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Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) Levia, Redeemed // Blasmophet, Levia Consumed (Marvel)
Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) $624.95
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
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Figment of War // Bellona, Archangel of War (Marvel) Figment of War // Bellona, Archangel of War (Marvel)
Figment of War // Bellona, Archangel of War (Marvel) $67.95
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
V for Valor (Blue)
V for Valor (Blue) from $0.20
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +1{p}. (Put a card from your hand face-up under your hero card.)
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
Soul Cleaver (Blue) from $0.15
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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