All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

First Tenet of Chi: Wind
from $0.15
The next blue action card you play this turn gets go again.
Go again


Bonds of Memory (Red)
from $0.15
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.

Battlefront Bastion (Yellow)
from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.

Tide Chakra (Yellow)
from $0.20
Target Assassin or Mystic attack action card gets +2{p}. If you've transcended this turn, instead it gets +4{p}.

Haunting Specter (Yellow)
from $0.20
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Emissary of Moon
from $0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.

Double Trouble (Yellow)
from $0.20
Stealth
If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."

Blessing of Qi (Blue)
$0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.

Aspect of Tiger: Soul
from $0.15
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.

Zen (Marvel)
$28.95
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.

Wage Agility (Yellow)
from $0.15
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)

Ticket Puncher
from $0.15
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sheltered Cove
from $0.15
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.



Rally the Rearguard (Blue)
$0.15
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Pound Town (Yellow)
from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create a Might token.

Pound Town (Red)
from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create a Might token.