All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Bubble to the Surface (Red) (Extended Art)
$4.95
This costs {r} less to play for each Draconic chain link you control.
Reveal cards from the top of your deck until you've revealed a red card. Banish it. You may play it this turn. Shuffle.

Blood Splattered Vest (Extended Art)
$129.95
Whenever a dagger you control hits, you may gain {r} and put a stain counter on this. Then if there are 3 or more stain counters on this, destroy it.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Provoke (Extended Art)
from $35.95
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.
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Cindra (Marvel)
$35.95
Whenever you hit a marked hero, create a Fealty token.
Once per Turn Instant -- {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.

Sigil of Lightning (Promo)
$1.95
At the beginning of your action phase, destroy this.When this leaves the arena, create an Embodiment of Lightning token.

Tiger Eye Reflex (Blue)
$0.45
Ambush (While this is in your arsenal, you may defend with it.)
When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.

Slither (Promo)
$1.75
Ephemeral (This can't start the game in your deck. If this would be put into your graveyard, instead remove it from the game.)Target attack action card gets go again.

Pitfall Trap (Yellow) (Promo)
$1.25
Pitfall Trap can only be played from arsenal.
When this defends, deal 2 damage to the attacking hero unless they pay {r}.

Reduce to Runechant (Red) (Promo)
from $5.95
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control.
Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")

Hungering Demigon (Red) (Promo)
$1.75
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Banshee (Red) (Promo)
$4.25
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tarpit Trap (Promo)
$1.75
When this defends an attack with go again, the next time an attack action card hits this turn, effects don't trigger.

Boulder Trap (Promo)
$2.75
When this defends an attack with {p} greater than its base, put a -1{d} counter on an equipment the attacking hero controls.

Lace with Bloodrot (Red) (Promo)
$8.95
Your next arrow attack this turn gains +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control."
Go again

Spike with Inertia (Red) (Promo)
$1.95
Target attack action card with stealth gains +3{p} and "When this hits a hero, create a Frailty token under their control."

Red Hot (Promo)
$0.95
Dromai or Fai Specialization (You may only have Red Hot in your deck if your hero is Dromai or Fai.)
Rupture - If Red Hot is played as chain link 4 or higher, it has "When you attack with this, reveal the top X cards of your deck, where X is the number of Draconic chain links you control. Deal damage equal to the number of red cards revealed this way to any target, then shuffle."

Emeritus Scolding (Blue) (Promo)
$5.95
Deal 2 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 4 arcane damage to them.

Emeritus Scolding (Red) (Promo)
$2.75
Deal 4 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 6 arcane damage to them.

Inertia (Promo)
$15.95
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.