War Machine (Extended Art)
War Machine (Extended Art) $27.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Annihilator Engine (Extended Art)
Annihilator Engine (Extended Art) $13.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Blessing of Salvation (Yellow)
Blessing of Salvation (Yellow) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 2{g}
Blessing of Salvation (Red)
Blessing of Salvation (Red) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3{g}
Blessing of Salvation (Blue)
Blessing of Salvation (Blue) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1{g}
Battlefield Breaker (Yellow)
Battlefield Breaker (Yellow) from $0.15
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Zero to Fifty (Blue)
Zero to Fifty (Blue) from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Under Loop (Yellow)
Under Loop (Yellow) from $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Torque Tuned (Yellow)
Torque Tuned (Yellow) from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Torque Tuned (Red)
Torque Tuned (Red) from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Torque Tuned (Blue)
Torque Tuned (Blue) from $0.20
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Compactor (Red)
Scrap Compactor (Red) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
MetEx (Blue)
MetEx (Blue) from $0.15
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Mechanical Strength (Yellow)
Mechanical Strength (Yellow) from $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Yellow)
Liquid-Cooled Mayhem (Yellow) from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Jump Start (Red)
Jump Start (Red) $0.15
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Hydraulic Press (Red)
Hydraulic Press (Red) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Heavy Artillery (Red)
Heavy Artillery (Red) from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Heavy Artillery (Blue)
Heavy Artillery (Blue) from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Fender Bender (Blue)
Fender Bender (Blue) from $0.15
Boost This gets +X{p}, where X is the number of equipment defending it.
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