Ambush (While this is in your arsenal, you may defend with it.)
When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Crouching Tigers in your hand.Your Crouching Tigers get +1POWER this turn.Transcend
Tripwire Trap can only be played from arsenal.
When this defends, effects don't trigger when an attack hits this chain link unless the attacking hero pays {r}.
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.
Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control.
Essence of Earth and Ice (You may have Earth and Ice cards in your deck.)
Once per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.